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Malfunction in interaction with objects
I am reopening this topic because it is blocking for me with respect to the logic already implemented. In a post from September, you said, "….. You are still able to teleport or turn by using the joystick when an object is equipped or interact with a different object using the other hand." Unfortunately, this is not true. If I have an object in my right hand, I cannot activate, for example, the "Teleport" button of a Chapter Label (Tutorial MESH101) with my left hand (or vice versa). The button lights up but does not trigger the execution. So, in this case, I cannot teleport if I have an object in hand or activate the play of a video. I have verified this situation with a new publication made with Mesh Toolkit 5.2409.244. Kindly, if you can help me.AndreaS1590Jan 17, 2025Copper Contributor13Views0likes1CommentLibrary conflict
Hi In unity console I have this "red" error: "......We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored" This happened after I tried to update the library Microsoft Mesh Toolkit, but after encountering a series of errors that I didn't want to investigate further, I reverted to version 5.2402.240 I tried deleting the corresponding meta file to force a Packagecache refresh, but the result remains the same. Does anyone have any suggestions?SolvedAndreaS1590Jan 15, 2025Copper Contributor90Views0likes6CommentsUsing mixed lighting in Mesh
Hi, Is mixed lighting (backed + real time lighting) supported in mesh ? I have a scene which is manly static with a few dynamic object. So I use back global illumination and real time lighting for shadows and specular. I'm using URP/Lit shader for all objects. The lighting is correct in Editor, but when I enter in Play mode, the backed lighting of dynamic objects, only real time lighting is applied. If I explitly use URP/Backed Lit, backed lighting is applied but I loose real time lighting. I read womewhere that Mesh use it own shaders, but I don't find the source anymore. So, does Mesh shaders supported mixed lighting ? Thanks for your help.TAndrieuJan 08, 2025Copper Contributor68Views0likes3CommentsWebSlate Input on Select Enter is null
When using webSlate in my scene when i want to interact with it nothing happens and i get an error saying : " NullReferenceException: Object reference not set to an instance of an object MicrosoftMesh.WebSlate.WebSlateInput OnSelectEnter (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at <aaff06ee9dfb41c099a87a93bd74118f>:0) " and i dont really know if it's that my fault or is that a Toolkit Error ?RikwowJan 06, 2025Copper Contributor46Views0likes1CommentGrab manipulate object and select interactable object at the same time
Hi Maybe something has changed with the latest update Before I was able to grab an manipulable object with a trigger and at the same time interact with and interactable object (e.g. a button object ) with the other trigger of the same controller. This is useful for example to teleport with an object in your hands. Now you can do it but trackray of interaction is not more visible. It seems to me that the "interactable" tracking radius is no longer able to pass through the grabbed object. Ok, you can always use the se second controller, but ..... Thank youAndreaS1590Jan 03, 2025Copper Contributor308Views0likes2CommentsAvatar.id from VisualScripting
In August, ruhanponnada (Microsoft) wrote in a Topic "Hey all, releasing soon will be a visual scripting node to gather the avatar id, as well as the avatar transform (position, gaze, body direction). Be on the lookout for the rollout!" When When will this feature be released in visual scripting?AndreaS1590Nov 14, 2024Copper Contributor33Views2likes2CommentsCan't deploy default Cloud Scripting project
This is very strange because two weeks ago, I was able to deploy a very simple Mesh project with cloud scripting to my tenant without any issues, but now it doesn't work. I have created a new project with just an emulator, floor and empty Mesh Cloud Scripting object, but it fails during deployment. Here is the error message ArgumentException: The resource object with key 'TimeSpanHumanize_MultipleMinutes' was not found Parameter name: resourceKey Humanizer.Localisation.Formatters.DefaultFormatter.Format (System.String resourceKey, System.Int32 number, System.Boolean toWords) (at /_/src/Humanizer/Localisation/Formatters/DefaultFormatter.cs:140) Humanizer.Localisation.Formatters.DefaultFormatter.GetResourceForTimeSpan (Humanizer.Localisation.TimeUnit unit, System.Int32 count, System.Boolean toWords) (at /_/src/Humanizer/Localisation/Formatters/DefaultFormatter.cs:102) There is no error on the Azure side. I use Mesh Toolki version 5.2414.126 Do you have any idea what is wrong?lukaszdudziakNov 14, 2024Brass Contributor193Views0likes3CommentsGltf Runtime Loading issue in Unity Meshtoolkit
Hi Team, Actually i facing one issue for runtime GLTF loading in unity mesh toolkit. This error message indicates that the LoadGLB component, attached to the Gltf_RuntimeLoaderGame Object, is unsupported in the Microsoft Mesh runtime. Any one knows this issue, pleaselet me know ASAP.RajeshDev24Nov 13, 2024Copper Contributor144Views0likes6CommentsError [Cloud Scripting]: Cloud scripting upload failed
I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialogdartec47Nov 06, 2024Copper Contributor28Views0likes0Comments
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