Ages of Conflict World War Sim 4+

Simulate infinite AI battles‪!‬

JoySpark Games

    • Free
    • Offers In-App Purchases

Screenshots

Description

Check out the new FLAGS and the Flag Editor !

Ages of Conflict is a versatile Map Simulation game where you spawn and observe custom or random AI nations battle it out across an infinite number of worlds. Command nations to nudge the world events into your liking.

AI SIMULATION
In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists!

MAP VARIETY
The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter or the scenario editor!

GOD MODE
You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!

What’s New

Version 4.0.1

## Changelog v4.0.1

### Bugfixes & Improvements

- Fixed a bunch of bugs

- Revolt Progress can now be manually maxed to 200%

## Changelog v4.0.0

### Additions

- Added a Flag Painter. The size of a flag is 36x24 pixels, though you don't have to fill the entire canvas.
- Added a bunch of default flags to make flag making faster for custom scenarios
- Added flags to most premade scenarios
- Added a counter in scenario editor which shows how many nations have flags
- Added a counter in scenario editor which shows the amount of preset revolts/dead nations
- For those who want to edit flags in outside programs, added a button in scenario editor to fill all flags with random colors
- For those who want to edit flags in outside programs, scenarios with flags will also save an additional "flagNames.txt" file, which will help in connecting nations with their flags.
- Added a Wars Map Mode, which shows all the current wars and occupations, colored based on the primary attacker
- Revolt chance is no longer counted per nation. Instead, each city has its own Revolt Progress. Once it goes over 100, it can spawn a revolt once its current owner ends a war
- You can view city revolt progress in the city popup and edit it there
- Added Statistics for City Revolts, which shows revolt progresses
- Added a new terrain, Tundra (#808080)
- Added a new base map, Melted Antarctica
- Added a button to easily remove puppet liege in-game from the puppet's Nation View
- Added a faint border to nations even when they are not in wars. You can turn this off in Display Settings
- Added a button to save the History Log into a separate text file
- Added a way to add your own custom random nation names with the new RandomNameSettings.json file, which is created on game startup
- Occupied status of tiles will now be saved in scenarios and save files

### Bugfixes & Improvements

- Changed the way events happen in the game. Previously the game picked a completely random nation every time to do something. Now, when a nation does something, it has a high chance to cause other nearby nations to do something, resulting in hotspots where many conflicts happen in one part of the map in succession. Events do still happen in random places around the world regularly.
- Time, Killer and Origin links in Nation View have been condensed into one text box next to the Flag
- Improved the way terrain and owner data is stored in save files, which will make save/scenario files much smaller from now on
- Occupied tiles will now be shown on Diplomatic Map Mode
- Occupied tiles will now be shown when painting territory
- Fixed a bug where editing terrain could result in land income and gold being turned to NaN
- Fixed a bug where if you clicked outside the game and later returned to the game, selected nation would be cleared while in rename or other screens
- Fixed a bug where removing the last war of a nation in setup didn't clear occupied tiles
- Fixed a bug where on-screen keyboard would appear when running Big Picture Mode on PC
- Fixed a bug where some UI animation speeds were dependant on game speed
- Fixed a bug where tiles didn't lose occupied status on some revolts
- Fixed a bug where the pipette cursor didn't perfectly align with mouse position
- Fixed a bug where tooltip remained on screen if the element that spawned it suddenly disappeared while on top of it
- Increased Maximum gold so that nation can always have enough gold to purchase a new core
- Updated some in-game UI bottom row elements
- Updated multiple default scenarios
- Updated some translations
- Condensed Map Editor buttons
- Small UI fix in main menu
- Fixed some translations
- Updated credits

App Privacy

The developer, JoySpark Games, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Linked to You

The following data may be collected and linked to your identity:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Diagnostics

Privacy practices may vary based on, for example, the features you use or your age. Learn More

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