Shattered Pixel Dungeon 9+
Roguelike Dungeon Crawler
Evan Debenham
-
- $4.99
Screenshots
Description
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with five different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated every two to three months, so there's always something new.
◀ Choose Your Hero ▶
Each of ShatteredPD's five playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!
As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities!
◀ Explore the Dungeon ▶
ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.
As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts.
◀ Succeed or Die Trying ▶
The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down...
All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win!
◀ Over A Decade in the Making ▶
Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years!
Features Include:
• 5 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.
• Over 250 items including equipment, consumables, and items crafted via alchemy.
• 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.
• Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills.
• 9 optional challenges and over 100 achievements for completionists.
• Interface modes for large and small screens, and support for multiple input types.
• Updates roughly every 3 months with new content, fixes, and improvements.
• Support for many languages thanks to the game's dedicated communities.
What’s New
Version 2.5.4
Shattered Pixel Dungeon has been patched!
This patch contains bugfixes.
This patch contains translation updates.
Ratings and Reviews
Everything a Mobile Game Should Be
For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn.
Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun.
I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.
Great but with one critique
I love this game, it has a great premise and has amazing mechanics that make it the best mobile roguelite I’ve ever played. That being said my critique is on the length of each run. I think the runs go on for a bit too long and it’s not satisfying to have to come back to a game so many times to finish one. It also makes it feel really bad when you lose a run to a mistake, as it takes a very long time to get back to where you were. For a game that rewards patience and resource management, you get really punished for rushing to try to finish a game faster. With the consistent updates on the game, I think a long term goal of slowly making the game faster would be amazing and solve my sole complaint about the game. Thank you so much.
Update! The dev decreased level lengths by a considerable amount and I would argue it is the perfect length now. Thank you so much, my love for this game has been reignited, and I'm back to runs again!
Seriously I’ve never seen a game so focused on and loved by its dev before, constant updates and promise of new content make this game a must have. Please try it out!
Wonderful Game with Tons of Replayability
This game is worth every penny. For only costing $5, you get some serious hours of gameplay. Five different heroes, each with different sub-classes and talents that let you play with a lot of combinations along with a massive library of dungeon layouts means each run is a surprise. Also, the developer is truly dedicated to following up on the game with more than just bug fixes. He regularly introduces new mechanics, items, class changes, etc. so the game seems to never get stale.
Some people have mentioned they feel the game is tough and they aren’t wrong. If you’re familiar with rogue-like games, you should know you’re going to die a lot more often than you’ll actually complete the dungeon. It’s kind of integral to rogue-like games. In my opinion, it makes it all the more rewarding when you do actually complete a run!
And probably my favorite thing about the game: NO ADS OR IN GAME PURCHASES! It’s five bucks and then you’re not bothered anymore or have to “pay to win” like so many games on the App Store.
App Privacy
The developer, Evan Debenham, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Location
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Evan Debenham
- Size
- 116.5 MB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 11.0 or later.
- iPad
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Languages
-
English
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © 2014 Evan Debenham
- Price
- $4.99
Supports
-
Family Sharing
Up to six family members can use this app with Family Sharing enabled.