Computer Science > Computer Science and Game Theory
[Submitted on 30 Jun 2021 (v1), last revised 11 Jul 2022 (this version, v3)]
Title:On Tree Equilibria in Max-Distance Network Creation Games
View PDFAbstract:We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic point of view. In a network creation game with n selfish vertex agents, each vertex can build undirected edges incident to a subset of the other vertices. The goal of every agent is to minimize its creation cost plus its usage cost, where the creation cost is the unit edge cost $\alpha$ times the number of edges it builds, and the usage cost is the sum of distances to all other agents in the resulting network. The max-distance network creation game, introduced and studied by Demaine et al., is a key variant of the original game, where the usage cost takes into account the maximum distance instead. The main result of this paper shows that for $\alpha > 19$ all equilibrium graphs in the max-distance network creation game must be trees, while the best bound in previous work is $\alpha > 129$. We also improve the constant upper bound on the price of anarchy to 3 for tree equilibria. Our work brings new insights into the structure of Nash equilibria and takes one step forward in settling the so-called tree conjecture in the max-distance network creation game.
Submission history
From: Qian Wang [view email][v1] Wed, 30 Jun 2021 10:18:58 UTC (16 KB)
[v2] Sat, 6 Nov 2021 15:52:06 UTC (16 KB)
[v3] Mon, 11 Jul 2022 06:26:54 UTC (548 KB)
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