import java.awt.Color;
import java.awt.EventQueue;
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.event.*;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.border.*;
import javax.swing.JTextField;
public class Copy2048 extends JFrame{
private JPanel scoresPane;
private JPanel mainPane;
private JLabel labelMaxScores ;
private JLabel labelScores;
private JLabel tips; //提示操作标签
private JTextField textMaxScores;
private JLabel textScores;
private JLabel[][] texts;
private Icon icon2;
private int times = 16; //记录剩余空方块数目
private int scores = 0; //记录分数
private int l1,l2,l3,l4,l5; //用于判断游戏是否失败
Font font = new Font("", Font.BOLD,14); //设置字体类型和大小
Font font2 = new Font("", Font.BOLD,30);
Random random = new Random();
public static void main(String[] args){
EventQueue.invokeLater(new Runnable(){
public void run(){
try{
Copy2048 frame = new Copy2048();
frame.setVisible(true);
// Thread thread = new Thread(frame);
// thread.start();
}
catch(Exception e1){
e1.printStackTrace();
}
}
});
}
/**
* 构造方法
*/
public Copy2048(){
super();
setResizable(false); //禁止调整窗体大小
getContentPane().setLayout(null); //设置空布局
setBounds(500, 50, 500, 615);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("2048PC版"); //设置窗体标题
scoresPane = new JPanel(); //创建分数显示面板
scoresPane.setBackground(Color.green); //设置分数显示面板的背景色
scoresPane.setBounds(20, 20, 460, 40);
scoresPane.setBorder(BorderFactory.createMatteBorder(2, 2, 2, 2, Color.YELLOW)); //设置得分面板的边框
getContentPane().add(scoresPane); //将得分面板添加到窗体
scoresPane.setLayout(null); //设置面板空布局
labelMaxScores = new JLabel("最高分:"); //最高分标签
labelMaxScores.setFont(font); //设置字体类型和大小
labelMaxScores.setBounds(10, 5, 50, 30); //设置最懂啊分标签的位置尺寸
scoresPane.add(labelMaxScores); //将最高分标签添加到得分容器中
textMaxScores = new JTextField("暂不可用"); //得分标签
textMaxScores.setBounds(60, 5, 150, 30);
textMaxScores.setFont(font);
textMaxScores.setEditable(false);
scoresPane.add(textMaxScores); //将得分标签添加到分数面板中
labelScores = new JLabel("得 分:");
labelScores.setFont(font); //设置字体类型和大小
labelScores.setBounds(240, 5, 50, 30);
scoresPane.add(labelScores);
textScores = new JLabel(String.valueOf(scores));
textScores.setFont(font);
textScores.setBounds(290, 5, 150, 30);
scoresPane.add(textScores);
mainPane = new JPanel(); //创建游戏主面板
mainPane.setBounds(20, 70, 460, 500); //设置主面板位置尺寸
this.getContentPane().add(mainPane);
mainPane.setLayout(null); //设置空布局
texts = new JLabel[4][4]; //创建文本框二维数组
for(int i = 0; i < 4; i++){ //遍历数组
for(int j = 0; j < 4; j++){
texts[i][j] = new JLabel(); //创建标签
texts[i][j].setFont(font2);
texts[i][j].setHorizontalAlignment(SwingConstants.CENTER);
texts[i][j].setText("");
texts[i][j].setBounds(120 * j, 120 * i, 100, 100); //设置方块的大小位置
setColor(i, j, "");
texts[i][j].setOpaque(true);
texts[i][j].setBorder(BorderFactory.createMatteBorder(2, 2, 2, 2, Color.green));//设置方块边框颜色
mainPane.add(texts[i][j]); //将创建的文本框放在
}
}
tips = new JLabel("Tips:使用上、下、左、右键或者W、S、A、D键控制");
tips.setFont(font);
tips.setBounds(60,480,400,20);
mainPane.add(tips);
textMaxScores.addKeyListener(new KeyAdapter(){ //为最高分标签添加按键监听器
public void keyPressed( KeyEvent e){
do_label_keyPressed(e); //调用时间处理方法
}
});
Create2();
Create2();
}
/**
* 按键输入事件的处理方法
* @param e
*/
protected void do_label_keyPressed(final KeyEvent e){
int code = e.getKeyCode(); //获取按键代码
int a ; //a 的引入是为了防止连加的情况出现
String str ;
String str1;
int num;
switch(code){
case KeyEvent.VK_LEFT:
case KeyEvent.VK_A: //如果按键代码是左方向键或者A键
for(int i = 0; i < 4; i++){
a = 5;
for(int k = 0; k < 3; k++){
for(int j = 1; j < 4; j++){ //遍历16个方块
str = texts[i][j].getText(); //获取当前方块标签文本字符
str1 = texts[i][j-1].getText(); //获取当前左1方块标签文本字符
if(str1.compareTo("") == 0){ //如果左1方块文本为空字符
texts[i][j-1].setText(str); //字符左移
setColor(i, j-1,str);
texts[i][j].setText(""); //当前方块字符置空
setColor(i, j, "");
}else if((str.compareTo(str1) == 0) && (j !=a) && (j != a-1)){ //如果当前方块和左1方块文本字符相等
num = Integer.parseInt(str);
scores += num;
times ++;
str = String.valueOf(2 * num);
texts[i][j-1].setText(str); //左1方块文本字符变为两方块之和
setColor(i, j-1, str);
texts[i][j].setText(""); //当前方块字符置空
setColor(i, j, "");
a = j;
}
}
}
}
l1 = 1; //用于判断游戏是否失败
Create2();
break;
case KeyEvent.VK_RIGHT:
case KeyEvent.VK_D:
for(int i = 0; i < 4; i ++){
a = 5;
for(int k = 0; k < 3; k++){
for(int j = 2; j >= 0; j--){
str = texts[i][j].getText();
str1 = texts[i][j + 1].getText();
if(str1.compareTo("") == 0){
texts[i][j + 1].setText(str);
setColor(i, j+1, str);
texts[i][j].setText("");
setColor(i, j, "");
}
else if(str.compareTo(str1) == 0 && j !=a && j != a+ 1){
num = Integer.parseInt(str);
scores += num ;
times ++;
str = String.valueOf(2 * num);
texts[i][j + 1].setText(str);
setColor(i, j+1, str);
texts[i][j].setText("");
setColor(i, j, "");
a = j;
}
}
}
}
l2 = 1;
Create2();
break;
case KeyEvent.VK_UP:
case KeyEvent.VK_W:
for(int j = 0; j < 4; j++){
a = 5;
for(int k = 0; k < 3; k++){
for(int i = 1; i < 4; i++){
str = texts[i][j].getText();
str1 = texts[i - 1][j].getText();
if(str1.compareTo("") == 0){
texts[i - 1][j].setText(str);
setColor(i-1, j, str);
texts[i][j].setText("");
setColor(i, j, "");
}
else if(str.compareTo(str1) == 0 && i != a && i != a -1){
num = Integer.parseInt(str);
scores += num ;
times ++;
str = String.valueOf(2 * num);
texts[i - 1][j].setText(str);
setColor(i-1, j, str);
texts[i][j].setText("");
setColor(i, j, "");
a = i;
}
}
}
}
l3 =1;
Create2();
break;
case KeyEvent.VK_DOWN:
case KeyEvent.VK_S:
for(int j = 0; j < 4; j ++){
a = 5;
for(int k = 0; k < 5; k++){
for(int i = 2; i >= 0; i--){
str = texts[i][j].getText();
str1 = texts[i + 1][j].getText();
if(str1.compareTo("") == 0){
texts[i + 1][j].setText(str);
setColor(i+1, j, str);
texts[i][j].setText("");
setColor(i, j, "");
}
else if(str.compareTo(str1) == 0 && i != a && i != a + 1){
num = Integer.parseInt(str);
scores += num ;
times ++;
str = String.valueOf(2 * num);
texts[i + 1][j].setText(str );
setColor(i+1, j, str);
texts[i][j].setText("");
setColor(i, j, "");
a = i;
}
}
}
}
l4 = 1;
Create2();
break;
default:
break;
}
textS