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Pemalite said:

Xbox One didn't have split memory. It was 8GB DDR3 on a 256bit bus.

It also had that 32MB of faster eSRAM which was intended to act as a fast cache and make up for the slower main memory bus. Which developers promptly stopped using as soon as the One X (which didn't include it and just kicked everything out to its faster main memory) arrived on the scene, explaining why the quality of One (S) ports of third-party games dropped off a cliff from around 2018 onwards.