I'm fixing the Wii U. First it's important to realize the things that made the Wii successful:
-Motion controls for the new gamers
-2D games for the NES/SNES gamers
-3D games for the N64/Gamecube gamers
-The Virtual Console (and Wii Ware) for total backwards compatibility (including from other consoles like the Genesis and TG-16)
- Worse specs than the competition which kept both hardware costs down and development costs down
- A strong launch and plenty of software releases during the first 12-14 months.
A couple of other things to consider is that Nintendo had a mountain of cash reserves coming from the Wii/DS era. However, a significant disadvantage, that they absolutely could not avoid, is that development times get slowed down when going to HD, especially for big budget games (like Mario Kart 8).
Here is my solution:
First the system is going to be called the "Wii 2" and the tablet would not be included (for obvious reasons). Specs would be the same as for the Wii U, except for a bigger hard drive. (I'll explain the reason for this below.) A Wii Motion+ controller and Nunchuck would be included. There would only be one model with a launch price of $300 to account for the bigger hard drive. (Whatever size hard drive would have allowed them to roughly break even at launch.)
NintendoLand and Zombie U would be scrapped. Instead Ubisoft would make a Motion Control shooter zombie game with the Wii Zapper bundled in. Nintendo would make Wii Sports Resort 2 and bundle it with the Wii 2. Wii Sports Resort 2 would include 15 sports: the 5 original Wii Sports games with updated Motion+ controls, 5 of the most popular games from Wii Sports Resort with extra modes included, and 5 new sports.
The Wii U actually did have a fair amount of both 3D and 2D premium titles over it's short life, and we know from the Switch that several of these titles are actually fairly popular, so the Wii 2 would still have almost all of these titles. However, the Wii U had a big problem with software droughts in between major releases. Therefore the Wii 2 would need to have several more smaller budget motion control titles to fill in the gaps, games like WarioWare or Rhythm Heaven, especially in the first 12 months. They would rerelease Skyward Sword with updated visuals at launch both to have another game and to signal they are sticking with Motion+. In the first 12 months they could reuse assets from Skyward Sword to release a Zelda spinoff game that focused on Swordplay and Archery in dungeons with mechanics from Wii Sports Resort, but they could keep development time short by having little/no overworld exploration or acquiring items. Just focus on Swordplay and Archery in dungeons. Also, Nintendo would have contracted some third party developers to release motion control games like a new DDR every year that could be used either with a DDR mat or the Wii balance board.
However, the biggest solution the software drought problem would have been the massive expansion of the Virtual Console. This is also the reason why the Wii 2 would need a big hard drive. First, Gamecube games would be added to the VC at a price of $15. Several would have been available at launch with the rest of the first party Gamecube games added throughout the Wii 2's life, and many third party Gamecube games as well. Sega would also be able to add in their Saturn and Dreamcast games for $10/$15 respectively. Additionally third party publishers could put their PS1/PS2 games on there for $10/$15 respectively. This would make the Wii 2 the ultimate retro console having access to every Nintendo and Sega game and many third party games from generation 6 and earlier. This worked great for the Wii and it would work even better for the Wii 2, because of the number of systems included.
So basically, the Wii 2 would have been successful over the Wii U by focusing on motion controls over the gamepad and by greatly expanding the Virtual Console. Keep all of the other releases the same. This would be plenty of games to keep both the new Wii gamers as well as older gamers happy in between major Nintendo releases. If they got the first 12 months of the Wii 2 right, especially, then their Wii developers would have made a similar amount of games for the Wii 2, and the console would have been a very successful system.
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
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