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Remove arrayappend node definition #1707

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86 changes: 0 additions & 86 deletions libraries/stdlib/stdlib_defs.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -2593,92 +2593,6 @@
<output name="out" type="vector2" defaultinput="texcoord" />
</nodedef>

<!--
Node: <arrayappend>
Creates a two-element array from two base types, or appends a base-type value to an array of
the same type.
-->
<nodedef name="ND_arrayappend_integer_integerarray" node="arrayappend" nodegroup="math">
<input name="in1" type="integer" value="0" />
<input name="in2" type="integer" value="0" />
<output name="out" type="integerarray" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_integerarray_integerarray" node="arrayappend" nodegroup="math">
<input name="in1" type="integerarray" value="" />
<input name="in2" type="integer" value="0" />
<output name="out" type="integerarray" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_float_floatarray" node="arrayappend" nodegroup="math">
<input name="in1" type="float" value="0.0" />
<input name="in2" type="float" value="0.0" />
<output name="out" type="floatarray" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_floatarray_floatarray" node="arrayappend" nodegroup="math">
<input name="in1" type="floatarray" value="" />
<input name="in2" type="float" value="0.0" />
<output name="out" type="floatarray" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_color3_color3array" node="arrayappend" nodegroup="math">
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3array" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_color3array_color3array" node="arrayappend" nodegroup="math">
<input name="in1" type="color3array" value="" />
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3array" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_color4_color4array" node="arrayappend" nodegroup="math">
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
<output name="out" type="color4array" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_color4array_color4array" node="arrayappend" nodegroup="math">
<input name="in1" type="color4array" value="" />
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
<output name="out" type="color4array" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_vector2_vector2array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector2" value="0.0, 0.0" />
<input name="in2" type="vector2" value="0.0, 0.0" />
<output name="out" type="vector2array" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_vector2array_vector2array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector2array" value="" />
<input name="in2" type="vector2" value="0.0, 0.0" />
<output name="out" type="vector2array" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_vector3_vector3array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
<output name="out" type="vector3array" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_vector3array_vector3array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector3array" value="" />
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
<output name="out" type="vector3array" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_vector4_vector4array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
<output name="out" type="vector4array" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_vector4array_vector4array" node="arrayappend" nodegroup="math">
<input name="in1" type="vector4array" value="" />
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
<output name="out" type="vector4array" defaultinput="in1" />
</nodedef>
<nodedef name="ND_arrayappend_string_stringarray" node="arrayappend" nodegroup="math">
<input name="in1" type="string" value="" />
<input name="in2" type="string" value="" />
<output name="out" type="stringarray" default="[]" />
</nodedef>
<nodedef name="ND_arrayappend_stringarray_stringarray" node="arrayappend" nodegroup="math">
<input name="in1" type="stringarray" value="" />
<input name="in2" type="string" value="" />
<output name="out" type="stringarray" defaultinput="in1" />
</nodedef>

<!--
Node: <trianglewave>
Generate a triangle wave from the given scalar input.
Expand Down
2 changes: 1 addition & 1 deletion source/MaterialXTest/MaterialXGenGlsl/GenGlsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ TEST_CASE("GenShader: GLSL Implementation Check", "[genglsl]")

mx::StringSet generatorSkipNodeTypes;
mx::StringSet generatorSkipNodeDefs;
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 47);
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 31);
}

TEST_CASE("GenShader: GLSL Unique Names", "[genglsl]")
Expand Down
2 changes: 1 addition & 1 deletion source/MaterialXTest/MaterialXGenMdl/GenMdl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ TEST_CASE("GenShader: MDL Implementation Check", "[genmdl]")
generatorSkipNodeTypes.insert("light");
mx::StringSet generatorSkipNodeDefs;

GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 48);
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 32);
}


Expand Down
2 changes: 1 addition & 1 deletion source/MaterialXTest/MaterialXGenMsl/GenMsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ TEST_CASE("GenShader: MSL Implementation Check", "[genmsl]")

mx::StringSet generatorSkipNodeTypes;
mx::StringSet generatorSkipNodeDefs;
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 47);
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 31);
}

TEST_CASE("GenShader: MSL Unique Names", "[genmsl]")
Expand Down
2 changes: 1 addition & 1 deletion source/MaterialXTest/MaterialXGenOsl/GenOsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ TEST_CASE("GenShader: OSL Implementation Check", "[genosl]")
generatorSkipNodeTypes.insert("light");
mx::StringSet generatorSkipNodeDefs;

GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 48);
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 32);
}

TEST_CASE("GenShader: OSL Unique Names", "[genosl]")
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1 change: 0 additions & 1 deletion source/MaterialXTest/MaterialXGenShader/GenShaderUtil.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,6 @@ void checkImplementations(mx::GenContext& context,
mx::StringSet skipNodeTypes =
{
"ambientocclusion",
"arrayappend",
"displacement",
"volume",
"curveadjust",
Expand Down
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