The AudioPlayer
class provides you with the ability to play audio files/streams in your .NET MAUI application. In order to create an AudioPlayer
instance you can make use of the CreatePlayer
method on the AudioManager
class.
public class AudioPlayerViewModel
{
readonly IAudioManager audioManager;
public AudioPlayerViewModel(IAudioManager audioManager)
{
this.audioManager = audioManager;
}
public async void PlayAudio()
{
var audioPlayer = audioManager.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));
audioPlayer.Play();
}
}
When calling CreatePlayer
it is possible to provide an optional parameter of type AudioPlayerOptions
, this parameter makes it possible to customize the playback settings at the platform level. Note that currently you can only customize options for iOS and macOS.
The following example shows how to configure your audio to blend in with existing audio being played on device:
audioManager.CreatePlayer(
await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"),
new AudioPlayerOptions
{
#if IOS || MACCATALYST
CategoryOptions = AVFoundation.AVAudioSessionCategoryOptions.MixWithOthers
#endif
});
Once you have created an AudioPlayer
you can interact with it in the following ways:
The AudioPlayer
class provides the following events:
Raised when audio playback completes successfully.
The AudioPlayer
class provides the following properties:
Gets or sets the balance left/right: -1 is 100% left : 0% right, 1 is 100% right : 0% left, 0 is equal volume left/right.
Gets a value indicating whether the position of the loaded audio file can be updated.
Gets a value indicating whether the playback speed can be changed.
Gets the current position of audio playback in seconds.
Gets the length of audio in seconds.
Gets a value indicating whether the currently loaded audio file is playing.
Gets the maximum speed that is supported on the platform the app is running on that can be set for the Speed
property.
Gets the minimum speed that is supported on the platform the app is running on that can be set for the Speed
property.
Gets or sets the speed of the playback. Note: the maximum and minimum value that can be set is dependant on the platform you're running on. Setting a value that is not supported on the platform will gracefully fallback, but will not have the desired result.
To determine the supported minimum and maximum speeds at runtime for that platform you can use MaximumSpeed
and MinimumSpeed
.
Platform notes:
- Android: between 0 and 2.5. Setting the value to 0 will pause playback, playback will not be resumed when incrementing the value again.
- iOS: between 0.5 and 2.
- Windows: between 0 and 8. Setting the value to 0 will pause playback, playback will be resumed when incrementing the value again.
Gets or sets the playback volume 0 to 1 where 0 is no-sound and 1 is full volume.
Gets or sets whether the player will continuously repeat the currently playing sound.
The AudioPlayer
class provides the following methods:
Pause playback if playing (does not resume).
Begin playback or resume if paused.
Set the current playback position (in seconds).
Stop playback and set the current position to the beginning.
For a concrete example of playing audio in a .NET MAUI application check out our sample application and specifically the MusicPlayerPageViewModel
class.