- Phrae, Thailand
-
00:03
(UTC +07:00) - moenig.io
- @MarkusMoenig
- @markusmoenig.bsky.social
- @EldironRPG
Stars
Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
An experimental stackless Lua VM implemented in pure Rust
RPU is a GLSL compatible programming language for rendering procedural graphics on the CPU.
๐ Fast, secure, lightweight containers based on WebAssembly
๐ A curated list of languages that compile directly to or have their VMs in WebAssembly
Rust implementation of the bytecode VM (clox) from https://craftinginterpreters.com/
Math parser and evaluator in Rust, capable of partial differentiation, allows the use of custom operators.
An example implementation of OpenPBR in a WebGL pathtracer
A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine
A cross platform application framework for Rust with UI and visual coding support.
Code games in Swift and C in this "down to the metal" game framework for Xcode
A visual Metal shader editor for macOS and iPadOS
fontpage texture generator for use in shaders
Linear algebra library for graphics and gamedev.
Empowering everyone to build reliable and efficient software.
A 3D modeling and rendering programming language utilizing SDFs.
An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface
A theme for Hugo designed for documentation
An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works