Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
-
Updated
Mar 9, 2025 - C++
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
High dynamic range (HDR) image viewer for graphics people
Lovingly referred to as the Swiss Army Knife of PC gaming, Special K does a bit of everything.
CicadaPlayer is the player core of AliPlayer, which supports multiple platforms Android, iOS, macOS, Windows, Linux, and WebAssembly for now. The goal is to provide a player core which supports multi-platform, hardware accelerator, and customizable and extensible features. Which supports WideVine drm, LL-HLS, MPEG-DASH and HDR playback.
Ray tracing glTF scene with Vulkan
3D C/C++ Game Engine - Created By Brady Jessup
Clustered shading implementation with bgfx
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
Image processing software on GPU (Windows, Linux, ARM) for real time machine vision camera applications. Performance benchmarks and Glass-to-Glass time measurements. MIPI CSI cameras support. RAW2RGB processing on CUDA with 16-bit ISP. Software for Jetson.
The hottest High Dynamic Range (HDR) Library
Ultra HDR is a true HDR image format, and is backcompatible. libultrahdr is the reference codec for the Ultra HDR format. The codecs that support the format can render the HDR intent of the image on HDR displays; other codecs can still decode and display the SDR intent of the image.
Simple viewer for OpenEXR files with detailed metadata display
Launch anything in HDR mode using Moonlight
Tone Mapping Studio
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Official implementation of IEEE T-RO 2024 paper: "CMax-SLAM: Event-based Rotational-Motion Bundle Adjustment and SLAM System using Contrast Maximization"
Add a description, image, and links to the hdr topic page so that developers can more easily learn about it.
To associate your repository with the hdr topic, visit your repo's landing page and select "manage topics."