lix (change control system) && inlang (globalization ecosystem for software built on lix)
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Updated
Jan 26, 2025 - TypeScript
Software localization (also spelled "localisation", often abbreviated to l10n — this is a numeronym, where the “10” stands for the 10 letters between the first letter “l” and the last letter “n”) means translation of a software interface and messages to another language plus adaptation of some formats (e.g. measures, dates and currency) plus adaptation to local cultures.
lix (change control system) && inlang (globalization ecosystem for software built on lix)
🎌 Get a users' preferred locale/language from your app's available translations
The easiest way to manage the localisation files for Paradox games.
A utility for generating an XLIFF and a skeleton file from an MDX file and back.
🪶 Lightweight ~15kb loader for Fluent (.ftl)
Localisation for VSCode Extensions using package.nls.json files.
The most natural-sounding way to translate your Next.js apps
Currently in "production" @ https://savagecore.github.io/pd3-vault-cracker/
Translate JSONs of Languages directly. Best for faster localization of your app.
Permet de repérer son domicile sur une carte et obtenir la zone de tolérance de 1000m pour les activités sportives
Implemented localization using @ngx-translate/core
An ngx-translate wrapper Angular library for ease of use [NOT MAINTAIN]
🟦 Experimental TypeScript language service plugin to provide IntelliSense based on JSON files.