C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
-
Updated
Aug 17, 2024 - C#
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Add a description, image, and links to the texture-optimization topic page so that developers can more easily learn about it.
To associate your repository with the texture-optimization topic, visit your repo's landing page and select "manage topics."