Make normal maps for 2D art
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Updated
Dec 5, 2018 - Python
Make normal maps for 2D art
Seamlessly erase seams from your favorite 3D models.
This is a live-link tool to switch from Blender to ArmorPaint by only clicking in one button.
� Batch texture conversion to various render-friendly mip-mapped formats
The official PyTorch implementation for paper "SurfaceNet: Adversarial SVBRDF Estimation from a Single Image"
Welcome to BakeMaster, a powerful and feature-packed baking solution created for Blender - an open-source 3D Computer graphics software.
GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file.
The official repository for Faithful 32x for Minecraft: Dungeons
Python utility converting models from Source engine to GoldSource engine. This utility can convert models with any number of polygons.
Substance Designer Plugin to export custom mipmaps.
Blender addon to automate cleanup of photo-scanned 3d models
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Texture overrides (bump, gloss, luma, etc) for the default Quake textures
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