Tag Archives: innovation

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Into the Digital Future: Gaming for Good with Susanna Pollock

In this episode of ‘Into the Digital Future,’ hosts Jordan Shapiro and Laura Higgins discuss the transformative power of gaming with Susanna Pollock, president of Games for Change. Pollock explains how games are being used beyond entertainment to address critical societal issues such as mental health and climate anxiety. The conversation highlights various initiatives, including partnerships with UNESCO, the World Food Programme, and the Deepak Chopra Foundation. The episode also delves into the Games for Change Student Challenge, empowering young…

Child Rights by Design: New Guidance for Innovators of Digital Products That May Impact Children

How can we design the digital world in the best interests of children? What principles should guide innovators of digital products and services that may impact children’s lives? In the Digital Futures Commission, we asked ourselves, how can we translate the United Nations Convention on the Rights of the Child (UNCRC) into a tool that’s practical for designers and developers? Digital technologies are part of the infrastructure of children’s daily lives. They are no longer optional for children but, indeed, crucial to…

Announcing the Winners of the Designing for Digital Thriving Challenge

Building online communities that are healthy, inclusive, and allow people to be their authentic selves online is one of Riot’s core goals. It’s a complicated challenge and one we know we can’t do alone. That’s the inspiration behind our recent partnership with Ubisoft, our commitment to the Fair Play Alliance (FPA), and the Designing for Digital Thriving Challenge with IDEO. Back in October, Riot, IDEO, the FPA, and the Joan Ganz Cooney Center at Sesame Workshop put out a call…

The Designing for Digital Thriving Challenge is Live!

The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by Riot and IDEO, the Challenge is inspired by the work that the Fair Play Alliance (FPA) and the Cooney Center are doing to establish “Digital Thriving,” a field-initiated approach to building healthy interactions and resilient communities in online game spaces.  The FPA and Joan Ganz Cooney Center define digital thriving…

Highlights from ASU+GSV

The Cooney Center team was honored to collaborate with our colleagues at Sesame Workshop to produce —and participate— in some panels at ASU+GSV that were full of rich insights into timely issues around early childhood, innovation, and equity. We’re grateful to all of our friends and partners who participated in our sessions and shared their expertise, and to the team at ASU+GSV for their partnership— and for these videos! If you weren’t able to attend the conference in person, you…

Caroline Hu Flexer: What will change as a result of the pandemic

For Part 2 of the Voices on the Future of Childhood series, we asked experts to take a stab at predicting the future by offering their thoughts on “What will change in the coming months and/or years as a result of the coronavirus pandemic.”  The same magic of childhood, new delivery Caroline Hu Flexer is the CEO and co-founder of Khan Academy Kids and Duck Duck Moose. For the youngest children, social distancing and school closures have taken away the…

The Potential and Perils of VR and AR for Children

In designing VR/AR devices and applications for children, it is critical to keep in mind the active and inquisitive nature of children, the key developmental tasks of each age and stage, and the profound influence of environmental stimuli and challenges on their physical, mental, and social development and health.

Building Together on 10 Years of Innovation and Research

Attention all designers, developers, and researchers: Almost 50 years ago, Joan Ganz Cooney submitted a proposal to the Carnegie Corporation that led to the creation of Sesame Street. Inspired by a conversation with Lloyd Morrisett about how children were so captivated by television that they were effortlessly learning advertising jingles, she conducted interviews with cognitive psychologists, preschool educators, television producers, and filmmakers to explore how this new medium could be harnessed to help young children learn to read and write.…

Remarks at the White House Summit on Early Education

On December 10, 2014, President Obama hosted the White House Summit on Early Education. Michael Levine was invited to participate in a panel on Equity and Excellence in the Earliest Years hosted by Megan Smith, Chief Technology Officer of the United States and Shannon Rudisill, Director of the Office of Child Care. The following are his remarks:   Good afternoon colleagues, I’m Michael Levine and I run the Joan Ganz Cooney Center at Sesame Workshop.  The Workshop—now over four decades…

Education Techology Innovation Summit

The 2013 Education Technology Innovation Summit is a one-day summit for educators to better understand what is new, trending, and innovative in education technology. ETIS 2013 will provide attendees the chance to hear from and network with industry leaders who are pioneering new products in the EdTech space. Sadaf Sajwani, the Center’s Senior Project Manager, will be featured on a panel on Games and Learning. For more information, please visit the official site.