Digital Game-Based Learning and Augmented Reality for Schools
Participants will develop an appreciation for the advantages that come with the implementation of game-based learning in a classroom, alongside learning to select the content based on teaching goals and on the needs of their students. They will also acquire an understanding of how technology facilitates exploration and promotes the immediate acquisition of knowledge and skills.
Description
It is a truth universally acknowledged that teachers should make available activities that are capable of involving students in the learning process. Games and digital tools are terrains that amplify reality and that educators must explore to move in that direction. Games and technology represent perfect environments to facilitate exploration, having a strong impact on a student’s ability to learn-by-doing and immediate acquisition of knowledge and skills. While playing and interacting with different forms of reality, students can sometimes learn without even realizing it! Fun and engagement are the backgrounds on which abilities and understanding are constructed. Theory and practice are smoothly integrated into the process of solving issues within the scope of a game. By the end of the course, participants will have understood how learning chances, learning reinforcements, stimuli, autonomy, collaboration are part of game-based learning. They will be able to appreciate the pros and cons connected to different techniques. They will be confident in selecting the best game-based activities depending on their teaching goals and their students’ needs.
Requirments
Suggested computer proficiency: Intermediate
Learning objectives
- Understand what game-based learning is and how to confidently implement it in class;
- Find the best tools and products for using Extended/Augmented Reality in your school;
- Discovering strategies to foster students' motivation and creativity with games and Extended/Augmented Reality;
- Create lesson plans based on digital game-based learning and Extended/Augmented Reality;
- Recognizing risks and advantages in implementing digital games in your class;
- Exploring assessment strategies for game-based learning and Extended/Augmented Reality activities.
--> Download all course info in PDF <--
Methodology & assessment
Certification details
Here's how we ensure your achievements are recognized and validated:
- Certificate of Attendance: Upon successful completion of your course, you will receive a Certificate of Attendance in line with Erasmus quality standards.
- Europass Mobility Certificate: If requested, you can also receive the Europass Mobility Certificate.
- Seamless Administration: We provide assistance and guidance to our participants throughout every step of the project: from the grant application to the final documents.
To make your participation accessible, our courses are designed to allow you to request 8 days of individual support for your subsistence costs. This includes 6 days for the course and an additional 2 days for travel.
Useful resources:
- Live Chat support: Monday-Friday | 8:30-22:30 CET
- FAQ
- Guides to Erasmus+
- OID Numbers and Fiscal Data
A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.
Pricing, packages and other information
-
Price:480Euro
Additional information
-
Language:English
-
Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
-
Target audience type:TeacherHead Teacher / PrincipalICT Coordinator
-
Learning time:25 hours or more