bastecklein's Recent Posts
I can add playtime stats @OilChan no problem.
Going forward, all discussion related to the Level Up Player, various Level Up games, the Level Up Builder, or the Tiny Level Up Builder will be redirected to the new Level Up Player section on Discussions:
https://discussions.social/?server=https://chat.ape-apps.com&channel=levelupplayer
If you already have the Discussions app or PWA installed on your system, you can use the following link to quickly join the new channel:
web+discussions://channel/levelupplayer
https://discussions.social/?server=https://chat.ape-apps.com&channel=levelupplayer
If you already have the Discussions app or PWA installed on your system, you can use the following link to quickly join the new channel:
web+discussions://channel/levelupplayer
Today I am releasing the v2.6.0 update to Voxel Paint which includes a handful of bug fixes, as well as the new glTF exporter for premium users.
Voxel Paint has had the .obj exporter for a long time, but the issue is that the .obj spec does not allow for adding color data to the object models. This was fine for 3D printing uses (which is what I had originally added the function in for), but for importing models into programs like Blender, it was less than optimal.
The new glTF exporter uses the open glTF standard which is supported my many different applications and includes all color data with the exported models.
There have also been some minor theme changes to the app. Let me know if you find any issues, and have fun voxeling!
#voxelpaint
https://voxelpaint.online/
Voxel Paint has had the .obj exporter for a long time, but the issue is that the .obj spec does not allow for adding color data to the object models. This was fine for 3D printing uses (which is what I had originally added the function in for), but for importing models into programs like Blender, it was less than optimal.
The new glTF exporter uses the open glTF standard which is supported my many different applications and includes all color data with the exported models.
There have also been some minor theme changes to the app. Let me know if you find any issues, and have fun voxeling!
#voxelpaint
https://voxelpaint.online/
Your account is fixed.
Antiquitas has been updated to v1.33.0 and the release should be hitting all platforms over the coming days. This update includes a roll-up of all engine fixes and improvements from My Colony v1.34-v1.37. This includes a new music rendering engine that reduces CPU usage, bug fixes for saving very large game saves, a redesign of the in-game menus and more!
https://play.antiquitas.app/
#antiquitas
https://play.antiquitas.app/
#antiquitas
I might add oceans and boats next
Small quick update for the original My Colony today. Should fix a bug that would allow a player to edit the costs of units and buildings during gameplay. Enjoy!
Thank you @mikethe3dguy I will continue to investigate. Do you mind telling me what model of device you are running the app on?
Today I am releasing the v0.49.0 update to My Colony 2 which should be landing on all platforms over the coming days. Special thanks to @therealchromedino and @RekEm1999 for contributing content to this release, so let's take a look at what is new!
There are a handful of fixes in this update to MC2. Firstly, you should now see colonists walking around your settlements again (if you have it enabled in engine settings). This feature died when the game was switched over to simulated structure updates (since the colonists were placed based on where people lived/worked/etc). I still need to work out how and where it places colonists for a cleaner and more evenly distributed look, but right now it's better than it was before!
Next up, I think I have defensive structures finally working again. This is another thing that died with the simulated structures update, but I think I have it working now. I have not actually tested this out, so you can let me know, but I think it's back up and running again.
I have added the Dusk Fruit related content to the game, submitted by @therealchromedino several months ago. This includes the Umbral Genetics tech, Dusk Fruit resource, and Dusk Fruit Lab structure.
There are also a handful of new structures submitted by @RekEm1999 which include the Hacker Camp, Pottery Works, Medium Server Farm Operation, Data Interceptor and the Integrated Sugar Factory. A big thank you to both contributors for adding new content to the base game!
That is all for this update. Let me know what issues you find, what I broke, or what you would like to see added. Thanks for playing My Colony 2, and stay tuned for more!
https://mycolony2.com/
#mycolony2
There are a handful of fixes in this update to MC2. Firstly, you should now see colonists walking around your settlements again (if you have it enabled in engine settings). This feature died when the game was switched over to simulated structure updates (since the colonists were placed based on where people lived/worked/etc). I still need to work out how and where it places colonists for a cleaner and more evenly distributed look, but right now it's better than it was before!
Next up, I think I have defensive structures finally working again. This is another thing that died with the simulated structures update, but I think I have it working now. I have not actually tested this out, so you can let me know, but I think it's back up and running again.
I have added the Dusk Fruit related content to the game, submitted by @therealchromedino several months ago. This includes the Umbral Genetics tech, Dusk Fruit resource, and Dusk Fruit Lab structure.
There are also a handful of new structures submitted by @RekEm1999 which include the Hacker Camp, Pottery Works, Medium Server Farm Operation, Data Interceptor and the Integrated Sugar Factory. A big thank you to both contributors for adding new content to the base game!
That is all for this update. Let me know what issues you find, what I broke, or what you would like to see added. Thanks for playing My Colony 2, and stay tuned for more!
https://mycolony2.com/
#mycolony2
coming to v0.49.0
coming to v0.49.0
coming to v0.49.0
coming to v0.49.0
coming to v0.49.0
Coming to v0.49.0
Epic Adventure has just been updated to v3.5.0 and this release brings the often requested and long awaited day/night cycle into the game!
One complete day in-game is roughly 20 minutes long, with about 13 minutes of that being daylight (I tried to keep this similar to Minecraft). To go along with the new day/night cycle, you can now craft Torches and place them around your world to help you see.
Underground areas (caves, etc) are always dark now, so you will need to bring torches along in order to see things properly. In the next update I plan to introduce beds so that you can sleep through the night, which will also require me to add sheep and a way to get wool to make the bed soft.
In addition to the day/night cycle and the standard bug fixes and improvements, this update also adds a new players screen where you can see all players who have signed on to the world/server. If a player also has an Ape Apps Account, you can now send them a friend request.
Anyway, that is all for this update. Please let me know what you would like to see added next, and stay tuned for more!
https://epicadventure.ape-apps.com/
#epicadventure
One complete day in-game is roughly 20 minutes long, with about 13 minutes of that being daylight (I tried to keep this similar to Minecraft). To go along with the new day/night cycle, you can now craft Torches and place them around your world to help you see.
Underground areas (caves, etc) are always dark now, so you will need to bring torches along in order to see things properly. In the next update I plan to introduce beds so that you can sleep through the night, which will also require me to add sheep and a way to get wool to make the bed soft.
In addition to the day/night cycle and the standard bug fixes and improvements, this update also adds a new players screen where you can see all players who have signed on to the world/server. If a player also has an Ape Apps Account, you can now send them a friend request.
Anyway, that is all for this update. Please let me know what you would like to see added next, and stay tuned for more!
https://epicadventure.ape-apps.com/
#epicadventure
There is not a query language for EZ Database, it's all graphical. As for reports, I don't have a special report feature, but if you can tell me how you want it to work I can implement it.
Your account shows as premium...
I have recently uploaded v3.3.0 which should fix the issue
bastecklein
Developer
Member Since
September 2nd, 2017