The Ultimate History of Video Games, Volume 1
From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
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Narrado por:
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Dan Woren
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De:
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Steven L. Kent
Acerca de esta escucha
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. In this audiobook, you’ll discover:
- The video game that saved Nintendo from bankruptcy
- The serendipitous story of Pac-Man’s design
- The misstep that helped topple Atari’s $2-billion-a-year empire
- The coin shortage caused by Space Invaders
- The fascinating reasons behind the rise, fall, and rebirth of Sega
- And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
©2010 Steven L. Kent (P)2022 Random House AudioLos oyentes también disfrutaron...
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Reseñas de la Crítica
“A major triumph.”—Next Generation
“If anyone knows game history, it’s Steve Kent.”—Dave Theurer, creator of Tempest, Missile Command, and I, Robot
“This is the best video game history book I’ve ever come across.”—John Romero, founder of Ion Storm
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No Better Time tells of a young, driven mathematical genius who wrote a set of algorithms that would create a faster, better Internet. It's the story of a beautiful friendship between a loud, irreverent student and his soft-spoken MIT professor, of a husband and father who spent years struggling to make ends meet only to become a billionaire almost overnight with the success of Akamai Technologies, the Internet content delivery network he cofounded with his mentor.
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An Overlooked Hero of 9-11
- De Jean en 05-27-16
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Open
- How Compaq Ended IBM's PC Domination and Helped Invent Modern Computing
- De: Rod Canion
- Narrado por: Paul Boehmer
- Duración: 6 h y 19 m
- Versión completa
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Open provides valuable lessons in leadership in times of crisis, management decision-making under the pressure of extraordinary growth, and the power of a unique, pervasive culture. Open tells the incredible story of Compaq’s meteoric rise from humble beginnings to become the PC industry leader in just over a decade. Along the way, Compaq helped change the face of computing while establishing the foundation for today’s world of tablets and smart phones.
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Wrong narrator for this book
- De Wick Smith en 07-13-14
De: Rod Canion
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Trade-Off
- Why Some Things Catch On, and Others Don't
- De: Kevin Maney
- Narrado por: Dennis Holland
- Duración: 6 h y 58 m
- Versión completa
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In Trade-Off, Kevin Maney shows how these conflicting forces determine the success, or failure, of new products and services in the marketplace. He shows that almost every decision we make as consumers involves a trade-off between fidelity and convenience between the products we love and the products we need.
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No Trade-Offs for Reading Trade-Off
- De Joshua Kim en 06-10-12
De: Kevin Maney
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The Big Picture
- The Fight for the Future of Movies
- De: Ben Fritz
- Narrado por: Timothy Andrés Pabon
- Duración: 9 h y 44 m
- Versión completa
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In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
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Who is overseeing the audio part of this project?
- De Lori P en 11-19-19
De: Ben Fritz
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- De: Tom Lean
- Narrado por: Mark Meadows
- Duración: 10 h
- Versión completa
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- De Johnny en 09-28-17
De: Tom Lean
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The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- De: Brian Dear
- Narrado por: George Newbern
- Duración: 21 h y 6 m
- Versión completa
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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
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Memory lane for the cyberist.
- De Robert C. Hickcox en 08-08-18
De: Brian Dear
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Alibaba
- The House That Jack Ma Built
- De: Duncan Clark
- Narrado por: Jim Meskimen
- Duración: 9 h y 9 m
- Versión completa
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In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
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Strange: Best part of story happens "off-screen"
- De Tristan en 09-02-16
De: Duncan Clark
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Frenemies
- The Epic Disruption of the Ad Business (And Everything Else)
- De: Ken Auletta
- Narrado por: Jonathan Todd Ross
- Duración: 12 h y 3 m
- Versión completa
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An intimate and profound reckoning with the changes buffeting the $2 trillion global advertising and marketing business from the perspective of its most powerful players, by the best-selling author of Googled. Advertising and marketing touches on every corner of our lives, and is the invisible fuel powering almost all media. Complain about it though we might, without it the world would be a darker place. And of all the industries wracked by change in the digital age, few have been turned on its head as dramatically as this one has.
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Good; not for beginners
- De DV en 10-05-18
De: Ken Auletta
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Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- De: Dan Gearino
- Narrado por: Douglas R. Pratt
- Duración: 7 h y 29 m
- Versión completa
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The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
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A good listen.
- De Amazon Customer en 08-30-20
De: Dan Gearino
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The Starfish and the Spider
- The Unstoppable Power of Leaderless Organizations
- De: Ori Brafman, Rod Beckstrom
- Narrado por: Sean Pratt
- Duración: 5 h y 32 m
- Versión completa
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If you cut off a spider's leg, it's crippled; if you cut off its head, it dies. But if you cut off a starfish's leg it grows a new one, and the old leg can grow into an entirely new starfish. The Starfish and the Spider argues that organizations fall into two categories: "spiders", which have a rigid hierarchy, and "starfish", which rely on the power of peer relationships.
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Centralized and decentralized models
- De Chan Meng en 12-07-07
De: Ori Brafman, y otros
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The Network
- The Battle for the Airwaves and the Birth of the Communications Age
- De: Scott Woolley
- Narrado por: Stephen Hoye
- Duración: 8 h y 7 m
- Versión completa
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This is the origin story of the airwaves - the foundational technology of the communications age - as told through the 40-year friendship of an entrepreneurial industrialist and a brilliant inventor. David Sarnoff, the head of RCA and equal parts Steve Jobs, Jack Welch, and William Randolph Hearst, was the greatest supporter of his friend, Edwin Armstrong, developer of the first amplifier, the modern radio transmitter, and FM radio.
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The Classic Struggle
- De Jean en 06-01-16
De: Scott Woolley
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Mint Condition
- How Baseball Cards Became an American Obsession
- De: Dave Jamieson
- Narrado por: Kevin Young
- Duración: 9 h y 27 m
- Versión completa
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General
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When award-winning journalist Dave Jamieson's parents sold his childhood home a few years ago, he rediscovered a prized boyhood possession: his baseball card collection. Now was the time to cash in on the investments of his youth. But all the card shops had closed, and cards were selling for next to nothing online. What had happened?
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Great Book
- De Peter Lutz en 07-17-16
De: Dave Jamieson
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The Art of Innovation
- Lessons in Creativity from IDEO, America's Leading Design Firm
- De: Tom Kelley, Jonathan Littman - contributor, Tom Peters - foreword
- Narrado por: Nick Podehl
- Duración: 8 h y 56 m
- Versión completa
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IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
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This is an old book!
- De EPR review en 01-05-17
De: Tom Kelley, y otros
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The King of Content
- Sumner Redstone’s Battle for Viacom, CBS, and Everlasting Control of His Media Empire
- De: Keach Hagey
- Narrado por: Gabra Zackman
- Duración: 10 h y 51 m
- Versión completa
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General
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Narración:
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Sumner Murray Redstone, once feared as the “mad genius” of media who would dump his CEOs for mere wobbles in his companies’ stock price, had built one of the world’s greatest media empires through a series of audacious takeovers constructed to ensure that he always maintained control. Today he controls 80 percent of the voting shares of both Viacom and CBS, meaning that on a whim he could replace the entire boards of two public companies with a combined value of $40 billion.
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Feels biased. Well researched, but not engaging.
- De Anonymous User en 04-03-19
De: Keach Hagey
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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Once upon Atari
- How I Made History by Killing an Industry
- De: Howard Scott Warshaw
- Narrado por: Howard Scott Warshaw
- Duración: 11 h y 17 m
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- De Aaron Valdes en 07-22-23
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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A History of Video Games in 64 Objects
- De: World Video Game Hall of Fame
- Narrado por: Ray Chase
- Duración: 7 h y 40 m
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
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Great Book
- De Frank Gabriel en 06-22-18
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
- Narrado por: Gary Furlong
- Duración: 15 h y 15 m
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- De Devin en 01-17-18
De: Tristan Donovan, y otros
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
- Versión completa
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General
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Narración:
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Historia
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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-
Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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Once upon Atari
- How I Made History by Killing an Industry
- De: Howard Scott Warshaw
- Narrado por: Howard Scott Warshaw
- Duración: 11 h y 17 m
- Versión completa
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General
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Narración:
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Historia
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- De Aaron Valdes en 07-22-23
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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General
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Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
A History of Video Games in 64 Objects
- De: World Video Game Hall of Fame
- Narrado por: Ray Chase
- Duración: 7 h y 40 m
- Versión completa
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General
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Narración:
-
Historia
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
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-
Great Book
- De Frank Gabriel en 06-22-18
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
- Narrado por: Gary Furlong
- Duración: 15 h y 15 m
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General
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- De Devin en 01-17-18
De: Tristan Donovan, y otros
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
- Versión completa
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General
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Narración:
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Historia
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- De: Ken Williams
- Narrado por: Josh Horowitz
- Duración: 10 h y 25 m
- Versión completa
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General
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- De Darrell en 05-10-21
De: Ken Williams
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
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General
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Narración:
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Historia
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
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A History of Video Games
- De: Jeremy Parish, The Great Courses
- Narrado por: Jeremy Parish
- Duración: 4 h y 40 m
- Grabación Original
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General
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Historia
Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
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A fairly shallow and disjointed series of lectures
- De Michael G. Matrix en 01-31-22
De: Jeremy Parish, y otros
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
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General
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Jacked
- The Outlaw Story of Grand Theft Auto
- De: David Kushner
- Narrado por: Adam Verner
- Duración: 9 h y 28 m
- Versión completa
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General
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
- De L. Productions en 03-24-13
De: David Kushner
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
- Versión completa
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General
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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General
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Historia
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
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General
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Historia
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
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Disrupting the Game
- From the Bronx to the Top of Nintendo
- De: Reggie Fils-Aimé
- Narrado por: Reggie Fils-Aimé
- Duración: 8 h y 17 m
- Versión completa
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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Engaging Autobiography
- De Ryan en 12-07-22
De: Reggie Fils-Aimé
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
Lo que los oyentes dicen sobre The Ultimate History of Video Games, Volume 1
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Mike
- 08-29-23
Truly remarkable
This is an incredibly engaging and in-depth look at the history of video games. I believe this is a must have for anyone interested in this topic. I absolutely loved it!
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Historia
- IG88
- 07-03-23
Not so bad history of video games volume 1
Super interesting and enjoyable. This was a pretty deep dive into the minds of the forefathers of what gaming is today, and what it might become in the future. It’s interesting to learn that a lot of the decisions behind these influential companies where purely business related but through luck, timing, and what the market wanted were propelled into era defining moments in gaming history. Worth a listen if your interested in that kind of thing, for sure.
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Historia
- Ben
- 04-05-23
so much I didn't know
my first game system was the NES and it was delightful learning about it's predecessors.
what I found most interesting was learning the corporate dealings, like the origins of playstation. I've played games my whole life, but never paid attention to the people behind the curtain. this book gave me interesting context to one of my favorite hobbies
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Historia
- Scott B. Delaney
- 05-01-24
Great history of Gaming up to 2000
Great detail of an incredible industry! If you grew up in the 80s or 90s, this is a must read!
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Historia
- Thomas Strande Hansen
- 05-30-23
Loved this
To my Big surprise i loved this book, more than any other book on videogame history
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Historia
- TechChic
- 06-22-24
Back to the foundations of Gaming
In my opinion, it was an excellent way to revisit some of the ‘even before my time’ foundational days of gaming. It took me back to games I played and gave me a background two ones I never knew existed. For me it was a bit too much on the business side of things, but still overall great read.
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Historia
- jmsc1
- 04-02-23
Very good
Very informative and interesting. Helped me learn a lot. I suggest this book to others.
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Historia
- Thomas M Paletta
- 10-05-23
Long Live Gaming
Very interesting history of gaming that I never knew! The console wars of the 90s was the most entertaining part! Sega still rocks!
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Historia
- James R.
- 05-23-24
A wonderful history
Read this in high school and loved it. Am enjoying revisiting it. Odd pronunciation of random names and words. Yama oochi Hole oh gram. Strange.
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- Tony
- 08-10-24
just awesome
If you're remotely interested in video games you'll love this book. Especially if you've been gaming since the 80's like me or even further back.
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