Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
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Narrated by:
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Wil Wheaton
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By:
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David Kushner
About this listen
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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Confessions of a Puppetmaster
- A Hollywood Memoir of Ghouls, Guts, and Gonzo Filmmaking
- By: Charles Band, Adam Felber
- Narrated by: Charles Band, Sean Patrick Hopkins
- Length: 8 hrs and 23 mins
- Unabridged
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Zombies, aliens, a little skin, lots of gore - and even more laughs - the cinematic universe of Charles Band is legendary. From the toilet-invading creatures of Ghoulies to the time-travelling bounty hunter in Trancers to the pandemic-crashed Corona Zombies, Band has spent four decades giving B-movie lovers exactly what they love. In Confessions of a Puppetmaster, this congenial master of Grindhouse cinema tells his own story, uncut.
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Great story and narration
- By Jerry on 08-21-23
By: Charles Band, and others
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Black Founder
- The Hidden Power of Being an Outsider
- By: Stacy Spikes
- Narrated by: Stacy Spikes
- Length: 8 hrs and 35 mins
- Unabridged
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From the award-winning entrepreneur USA Today named one of the twenty-one most influential Blacks in technology comes an empowering, bracingly honest, entertaining blueprint for success in life and work—including the true story of what really happened to MoviePass—straight from the cofounder and former CEO himself.
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The Real Deal Memoir for Entrepreneurs
- By Anonymous User on 01-19-25
By: Stacy Spikes
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The Art of Innovation
- Lessons in Creativity from IDEO, America's Leading Design Firm
- By: Tom Kelley, Jonathan Littman - contributor, Tom Peters - foreword
- Narrated by: Nick Podehl
- Length: 8 hrs and 56 mins
- Unabridged
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IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
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This is an old book!
- By EPR review on 01-05-17
By: Tom Kelley, and others
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Appetite for Self-Destruction
- The Spectacular Crash of the Record Industry in the Digital Age
- By: Steve Knopper
- Narrated by: Dan John Miller
- Length: 11 hrs
- Unabridged
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For the first time, Appetite for Self-Destruction recounts the story of the precipitous rise and fall of the recording industry over the past three decades, when the incredible success of the CD turned the music business into one of the most glamorous, high-profile industries in the world - and the advent of file sharing brought it to its knees.
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Awesome Book
- By Todd on 08-15-09
By: Steve Knopper
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Lose Well
- By: Chris Gethard
- Narrated by: Chris Gethard
- Length: 9 hrs and 30 mins
- Unabridged
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Let’s face it: we all want a seat at the cool table, a great job, and loads of money. But most of us won’t be able to achieve this widely accepted, black-or-white, definition of winning, which makes us feel like failures, that we’re destined to a life of loserdom. That’s the conventional wisdom. It’s also crap, according to comedian and cult hero Chris Gethard, who knows a thing of two about losing. Failing is an art form, he argues; in fact, it’s the only the way we’re ever going to discover who we are, what we really want, and how to live the kind of life we only dreamed about.
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WHAT A LOSER
- By Amazon Customer on 01-26-19
By: Chris Gethard
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Often Wrong, Never in Doubt
- Unleash the Business Rebel Within
- By: Donny Deutsch, Peter Knobler
- Narrated by: Peter Knobler
- Length: 5 hrs and 13 mins
- Abridged
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Often Wrong, Never in Doubt is an inspirational book from one of America's most colorful and exciting entrepreneurs. Donny Deutsch lays out the core principles that propelled him to create tremendous wealth, build a huge and influential business, and become a national personality.
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Deutsch is cool!
- By Michael on 10-27-05
By: Donny Deutsch, and others
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Who Was Steve Jobs?
- By: Pam Pollack, Meg Belviso
- Narrated by: Rob Shapiro
- Length: 1 hr and 2 mins
- Unabridged
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Steve Jobs, adopted in infancy by a family in San Francisco, packed a lot of life into 56 short years. In this Who Was...? biography, children will learn how his obsession with computers and technology at an early age led him to cofound and run Apple in addition to turning Pixar into a groundbreaking animation studio. A college dropout, Jobs took unconventional steps in his path to success and inspired the best and the brightest to come with him and "change the world".
By: Pam Pollack, and others
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Bumblebee & Me
- Life as a G1 Transformer
- By: Dan Gilvezan
- Narrated by: Dan Gilvezan
- Length: 1 hr and 20 mins
- Unabridged
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Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
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Bumblebee...In His Own Words :)
- By Christine Klunder on 02-23-15
By: Dan Gilvezan
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Superman
- The High-Flying History of America's Most Enduring Hero
- By: Larry Tye
- Narrated by: Scott Brick
- Length: 13 hrs and 14 mins
- Unabridged
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From two-fisted crimebuster to über-patriot, social crusader to spiritual savior, Superman—perhaps like no other mythical character before or since—has evolved in a way that offers a Rorschach test of his times and our aspirations. In this deftly realized appreciation, Larry Tye reveals a portrait of America over seventy years through the lens of that otherworldly hero who continues to embody our best selves.
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This Superman soars
- By tru britty on 07-13-15
By: Larry Tye
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An interesting and unsorted collection
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
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Julius Caesar is one of the most famous figures of the ancient Roman world. A skillful general and leading politician of the late Roman Republic, he secured a 10-year proconsular command in the province of Gaul, during which he accumulated both wealth and power. A core text in the teaching of Latin in schools, The Gallic War gives a unique insight into this remarkable man, as well as military strategy and practice of the day.
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Great Reading Flawed By Editing
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An extraordinary mythology has grown up around the Third Reich that hovers over political and moral debate even today. Adam Tooze's controversial book challenges the conventional economic interpretations of that period.
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Ties the story together in an amazing way
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
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In this Pulitzer Prize-winning classic, historian Barbara Tuchman brings to life the people and events that led up to World War I. This was the last gasp of the Gilded Age, of Kings and Kaisers and Czars, of pointed or plumed hats, colored uniforms, and all the pomp and romance that went along with war. How quickly it all changed...and how horrible it became.
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Blood, Sweat, and Pixels
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
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Twelve Against the Gods
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The 1929 collection of short and exquisitely written biographical essays on the lives of such famed adventurers as Alexander the Great, Casanova, Christopher Columbus, Napoleon, and Isadora Duncan. The author, William Bolitho, celebrates the contradictions and bipolar tensions that live inside and often drive even history's most celebrated heroes. Although all the greats featured in the book lived ages ago, the principles by which they lived their lives hold valuable lessons for those of us in contemporary times.
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Pompous style read with William Shatner breaks
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Our Oriental Heritage
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The first volume of Will Durant's Pulitzer Prize-winning series, Our Oriental Heritage: The Story of Civilization, Volume I chronicles the early history of Egypt, the Middle East, and Asia.
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Wonderful
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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The Ultimate History of Video Games, Volume 1
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
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Press Reset
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
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Replay
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
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The Works of Julius Caesar: The Gallic Wars
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Contained here is Julius Caesar's own account of his military adventures in Gaul at the head of the Roman army, uniquely presented in Caesar's first-person perspective (rather than as a third-person narrative as in the original Latin). Included are seven sections ("books") of the Gallic War, each encompassing one year of Caesar's battles and intrigues; though there is an eighth book, it is generally accepted to have been written by another general, shortly after Caesar's death in 44 BCE.
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Students, here is a good one!
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Once upon Atari
- How I Made History by Killing an Industry
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
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- Unabridged
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
What listeners say about Masters of Doom
Highly rated for:
Reviews - Please select the tabs below to change the source of reviews.
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- Fjolnir
- 01-14-13
Loved the games and loved the book
This was a surprisingly suspensful story, everybody who is familiar with Doom and Quake should be interested in the story behind the games. I was one of those who were waiting (and waiting and waiting) for John Romero's Daikatana and I finally gave up waiting, now I know what happened!!! The reader gives such a great performance that the book is elevated to a new level. I really liked this one.
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- Robert Patterson
- 08-09-13
Truly interesting stuff!
This book was exceptional. The story was unexpectedly compelling; it seamed to have just the right mix of technology and society. Narration was bang on!
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1 person found this helpful
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- SAMA
- 06-22-15
The Doom
This is the story of a gaming landmark from the golden age of video games up to the current day. It is fascinating to see what goes into game design, and the tensions and ups and downs of game development, including that of having a do-no-wrong image in the industry.
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1 person found this helpful
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- David Burke Grenfell
- 04-03-19
Kushner and Wheaton are a good combo
This book kept me constantly involved. From the realities of these individual’s lives to the information about the birth of pc gaming. I played some of there games and taught myself to program around the same time. I felt the story and it was fascinating to see these guys play at being rock stars in the pc universe. Wheaton is a perfect choice for narration. His work is good, or very good, for fiction, but it is great for non fiction.
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- SES
- 08-06-18
Loved it but the end was anti-climatic
Having spent many of my earlier years glued to the PC playing the games by the Johns (okay, I still do), I loved listening to the early days of both how they got started and the how the industry formed around them. I found myself more and more engaged in the story until maturity set in. Then the story more or less plodded along until it ended. Since that's probably how it was in real life, I didn't ding the overall or story ratings much. The first two-thirds were so fun and so nostalgic, it was still very much worth spending the credit. Wil Wheaton, by the way, is always the best narrator for these types of books (techno-geeky).
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- leon kirkbeck
- 06-01-18
A great story well told
captures those heady early days of video games well, at the same time as telling a great yarn about two young visionaries struggling with well deserved, yet misplaced fame and fortune.
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- K. Rosman
- 01-04-19
Interesting
While I have no definitive proof things would be different but being on the other side of the Eidos dollars at Looking Glass to hear more of the details that were rumors it is just infuriating the waste by Romero
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- Cliente Amazon
- 04-17-19
Computer Game History told in an entertaining way
The narrator does an excellent job to bring to life the story of how interactive, 3D computer games were born. This could be taught in schools.
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- Tyler
- 03-24-20
The birth of PC gaming.
When it says how two guys crated an Empire and Transformed Pop Culture its not giving them enough credit. This book will take you through how PC gaming was created, popularized and how it changed the world forever. The way the story is being told giving you great detail at every turn really puts you into story. This is by far one of the best books I've listen to in my entire life and I highly recommend it to anyone remotely interested into the subjects of PC gaming, gaming in general, pop culture, game development, and or the 90s.
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- Jim
- 05-24-20
DEGREELESSNESS MODE: ON
Captivating story starting off in the eighties and dwelling in the nineties where the height of this story really is. Interesting story about hard working people.
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