The statistic shows the spending on virtual reality (VR) entertainment content by platform worldwide in 2017. In 2017, global VR content spending for PCs amounted to 1.3 billion U.S. dollars.
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform
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IHS. (April 1, 2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph]. In Statista. Retrieved January 23, 2025, from https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed
IHS. "Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform." Chart. April 1, 2017. Statista. Accessed January 23, 2025. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed
IHS. (2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform. Statista. Statista Inc.. Accessed: January 23, 2025. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed
IHS. "Spending on Virtual Reality (Vr) Entertainment Content Worldwide in 2017 (in Billion U.S. Dollars), by Platform." Statista, Statista Inc., 1 Apr 2017, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed
IHS, Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform Statista, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed (last visited January 23, 2025)
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph], IHS, April 1, 2017. [Online]. Available: https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/?__sso_cookie_checker=failed