Computer Science > Computer Science and Game Theory
[Submitted on 18 Mar 2013 (v1), last revised 21 Apr 2014 (this version, v4)]
Title:Solving Imperfect Information Games Using Decomposition
View PDFAbstract:Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be problematic. To date, all proposed techniques for decomposition in imperfect information games have abandoned theoretical guarantees. This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality guarantees on the full-game solution. We can use this technique to construct theoretically justified algorithms that make better use of information available at run-time, overcome memory or disk limitations at run-time, or make a time/space trade-off to overcome memory or disk limitations while solving a game. In particular, we present an algorithm for subgame solving which guarantees performance in the whole game, in contrast to existing methods which may have unbounded error. In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.
Submission history
From: Neil Burch [view email][v1] Mon, 18 Mar 2013 22:00:22 UTC (32 KB)
[v2] Sat, 30 Mar 2013 00:14:44 UTC (32 KB)
[v3] Thu, 9 Jan 2014 19:53:30 UTC (77 KB)
[v4] Mon, 21 Apr 2014 16:36:58 UTC (107 KB)
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