Computer Science > Computation and Language
[Submitted on 12 Sep 2018 (v1), last revised 17 Oct 2018 (this version, v2)]
Title:Game-Based Video-Context Dialogue
View PDFAbstract:Current dialogue systems focus more on textual and speech context knowledge and are usually based on two speakers. Some recent work has investigated static image-based dialogue. However, several real-world human interactions also involve dynamic visual context (similar to videos) as well as dialogue exchanges among multiple speakers. To move closer towards such multimodal conversational skills and visually-situated applications, we introduce a new video-context, many-speaker dialogue dataset based on live-broadcast soccer game videos and chats from this http URL. This challenging testbed allows us to develop visually-grounded dialogue models that should generate relevant temporal and spatial event language from the live video, while also being relevant to the chat history. For strong baselines, we also present several discriminative and generative models, e.g., based on tridirectional attention flow (TriDAF). We evaluate these models via retrieval ranking-recall, automatic phrase-matching metrics, as well as human evaluation studies. We also present dataset analyses, model ablations, and visualizations to understand the contribution of different modalities and model components.
Submission history
From: Ramakanth Pasunuru [view email][v1] Wed, 12 Sep 2018 16:53:13 UTC (6,105 KB)
[v2] Wed, 17 Oct 2018 15:26:48 UTC (6,106 KB)
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